How it works
Read this once and you know everything. No small print anywhere else.
It is free to play. You never pay to enter, you cannot buy chances, and you cannot lose money here. This is not gambling.
The basics
- It costs nothing to play. There is no way to pay us for a better chance. There never will be.
- It is not gambling. You cannot stake your own money on the draw, and you cannot lose anything.
- Log in with X. That is your account. One person, one account.
- Every day you get free $FK. That is the play currency here — it is not real money, you cannot withdraw it, and nobody can buy it.
- 1 $FK = 1 chance. Put 10 $FK in the pot and you have 10 chances. That is the only thing that changes your odds.
Your daily $FK
How much you get depends on one thing: your follower count on X.
- No followers at all? You still get 1 $FK. Nobody gets nothing.
- The most anyone gets is 100 $FK a day. More followers, more $FK — see the ladder below.
- Claim it once a day. It resets at 00:00 UTC.
- It resets at midnight. Whatever you did not put in the pot is wiped at 00:00 UTC and replaced by the next handout. It does not stack up and there is no saving it for a big day.
- So play it or lose it. That is the whole point — everyone starts every day roughly level.
The follower ladder
Your followers on X, read at your last login. Nothing else changes it, and it can never be bought from us.
| Followers on X | $FK, every day |
|---|---|
| 0 – 9 | 1 $FK |
| 10 – 49 | 2 $FK |
| 50 – 99 | 5 $FK |
| 100 – 499 | 10 $FK |
| 500 – 999 | 20 $FK |
| 1,000 – 4,999 | 30 $FK |
| 5,000 – 9,999 | 45 $FK |
| 10,000 – 49,999 | 60 $FK |
| 50,000 – 99,999 | 80 $FK |
| 100,000+ | 100 $FK |
The draw
One winner, every single day, at 00:00 UTC.
- Put any amount of your $FK in the pot. Up to 1000 $FK per person per day.
- The $FK in the pot is just the odds. Nobody wins those. They are spent, and they are gone.
- The winner gets real cash. It lands in their cash balance the moment the draw settles. Nothing to claim, nobody to chase.
- We do not pick the winner. A public random beacon does, at a time we commit to in advance. We could not rig it if we wanted to.
- Anyone can check it. Every draw publishes a proof you can re-run yourself. Try it.
Getting your money out
Winnings are yours. They sit in your balance until you ask for them.
- A win is credited to your cash balance straight away. You see it on your account page the moment the draw settles.
- Cash never expires. $FK resets every night; cash does not. Win five times and it stacks up.
- Withdraw it whenever you like. PayPal, a bank transfer anywhere in the world, or Bitcoin. Your choice, every time.
- We ask for exactly what your bank needs and nothing else. A US account gets asked for a routing number, a German one for an IBAN, a Nigerian one for a NUBAN. Pick your country and the form changes.
- Those details are only ever used to pay you. They are stored for the transfer, shown to nobody else, and never sent back to your browser once you have entered them.
- Every payout is made by hand. We send it to the destination you gave us, and it can take up to 3 days to arrive — how long depends on the method and the country.
- One withdrawal at a time, above the published minimum. Cancel it yourself any time before it is processed.
- Wins are checked for multi-accounting before they are credited. Play straight and you will never notice. Farm accounts and you lose the lot.
Where the prize money comes from
From the cash people put on the day. Never from playing.
- Anybody can add cash to a day. That is our entire income, and it is the only thing on this site that costs money.
- What they pay funds the prize. The rest runs the place — the servers, the payouts, the person answering emails.
- Half of what a day costs is that day's prize. The cash goes on one date; half of it is what is drawn for on that date. No pooling, no averaging, no spreading it over days nobody paid for.
- So a day nobody has taken has no cash prize. The draw still runs and the result is still published — there is simply nothing to pay out until somebody takes the day.
- Entering is always free, and money never buys odds. Your chances come from your free $FK and nothing else. Adding cash puts your name on the pot; it does not put a single extra chance in it, even for you.
- So the more cash on a day, the bigger the prize. Today it is $0.
What adding cash gets you
One thing to buy, one price: a day.
- $99 takes one day. That is the whole price list. No tiers, no packages, no upsell.
- Half of it is that day's prize — the cash somebody wins that night. Your name is not next to the prize; it is the prize.
- You are named on the homepage for the whole day, with a real link. Not rotated — there the entire time.
- You are thanked under the pot, next to the number somebody is about to win.
- The pot becomes your card for 10 seconds out of every 60 — 72 times a day, alone on the screen everyone is watching.
- Twenty placements a day and no more. That is arithmetic, not scarcity marketing: 1,440 turns in a day, split twenty ways, is 72 each. A twenty-first would take turns off the other twenty, so a full day is closed.
- You buy days, and days keep their value. The price goes up as the calendar fills; days already bought stay days.
- What it does not get you is any say in the draw. Nobody can buy that — not even by paying for the day they are entering. Add cash to the pot.
Sharing $FK
- You can send $FK to another player. Within daily limits, and every gift is public on the transfers page.
- A gift expires at midnight too. It joins the other person's day, so it helps them play today and nothing more.
- Selling or trading $FK for anything real forfeits the account and any prize.
The door
Nobody plays alone. Your handout, and the draw, are behind a door that only a real friend opens.
- Your link is fuckmoney.lol/r/<your handle>. Nothing to sign up for and nothing to generate — it already works.
- A real X account that walks in on it hands you keys. A regular account hands you 1 · 1,000+ followers 2 · 10,000+ followers 5. Accounts younger than 30 days or under 25 followers hand you nothing — they are not accepted as a plus-one at all. The bouncer can tell.
- One key opens the door for a day. It is spent the moment you claim. 5 keys earned in all and the door stays open for 30 days without spending any. 10 keys earned in all and it stays open for life.
- Walk in on somebody's link and the first day is on the house. You get a welcome key of your own; after that the door is yours to open.
- Keys carry no weight. They decide whether you play today, never how much you play with: your handout is still the ladder's rung for your own reach, and it still expires at 00:00 UTC. Nobody can bring their way to a bigger pot.
- Nobody earns $FK for bringing anybody. The reward for a friend is the door, and only the door.
- You keep the first person who sent you, not the last. It is set once when your account is created and can never be changed after that — not by us either.
- Same-connection arrivals hand over nothing. Inviting yourself from your own house is the cheapest kind of cheating and it opens exactly zero doors.
- Who brought whom is public, and so is what each arrival was worth. See the board at /referrals.
The rules we will enforce
- One person, one account. Running several to collect several handouts forfeits all of them and any prize.
- You must be 18 or older and hold an X account in good standing that meets the published minimum age.
- Prizes are checked before they are paid. We look for multi-accounting, and we may ask a winner to prove who they are.
- Some places are excluded. Availability can be restricted by region.
The exact wording, for anyone who wants it
- Free to play
- fuckmoney.lol is free to play. You never pay to enter and you can never buy $FK. Every eligible account gets one free handout per UTC day, sized by the published follower ladder: the smallest accounts get the floor, the largest get the ceiling. $FK is not real money, cannot be withdrawn and cannot be bought.
- Chance
- Every 1 $FK you put in the pot is exactly 1 chance. Nothing else changes your odds.
- The prize
- The prize is the cash put on that day. There is one thing anybody can buy here — a day — and half of what a day costs is the prize drawn for on it; the rest runs the site. Cash on a day buys a name on the pot and nothing else: it is not an entry, it adds no weight to anybody's odds, and no part of it is an input to the draw. A day nobody has taken has no cash prize. Playing is always free.
- The pot
- The $FK entered into a draw is the odds and nothing else. Nobody wins it: it is spent, and it expires with everything else at 00:00 UTC. What the winner is paid is real cash.
- Daily expiry
- The daily $FK handout is a day pass, not a balance. Whatever is not entered into the draw before 00:00 UTC expires and does not carry over, so nobody can bank weeks of it for one enormous entry.
- Cutoff
- The raffle closes at 00:00:00 UTC. Entries are recorded the instant they are made; anything after the cutoff belongs to the next raffle.
- Snapshot
- At lock, eligible participants are sorted by immutable X user id (ascending, byte-wise) and assigned consecutive integer ranges [cumulative_start, cumulative_end] sized by their weight. The canonical JSON of [{x_user_id, weight}] is hashed with SHA-256.
- Randomness
- Randomness comes from the drand League of Entropy quicknet beacon. The round used is fixed and published before the raffle closes. The beacon's BLS signature is verified against the chain public key before use.
- Winner
- seed = SHA-256('outluckme-raffle-v1|' + raffle_id + '|' + snapshot_hash + '|' + randomness). A uniform integer in [0, total_weight - 1] is derived from the seed with rejection sampling (no modulo bias). The participant whose range contains that integer wins.
- Payout
- A prize is credited to the winner's cash balance the moment the draw settles, and that balance never expires. Withdraw it whenever you like, by PayPal, bank transfer or Bitcoin, above the published minimum. A win flagged for multi-accounting is reviewed before it is credited, and multi-accounting forfeits the prize.
- Gifting
- $FK may be sent between established accounts within published daily limits, and a gift expires with the recipient's day like any other $FK. Selling, buying or trading it for anything of value is prohibited and forfeits the account and any prize.
- The door
- Nobody plays alone. The daily handout, and with it the draw, is behind a door that only a real friend's arrival opens: every X account that signs up through your /r/<handle> link and clears the published minimums (account age and followers) hands you keys, and keys buy passes. One key opens the door for one UTC day and is spent doing it; five keys earned in all open it for thirty days; ten keys earned in all open it for life. An arrival hands over keys by its reach on the published key ladder. An account under the minimum age or follower floor hands over nothing and is not accepted as a plus-one; an arrival from the same connection its referrer claims from hands over nothing. Anyone who arrives on a link and clears the minimums receives one welcome key of their own. Keys carry no weight: your handout is still sized by your own reach on the follower ladder and still expires at 00:00 UTC. An account is bound to at most one referrer, at the moment it is created, and that binding cannot afterwards be changed. Bringing somebody in earns no $FK.
$FK is play money. It has no cash value, cannot be withdrawn, cannot be bought, and every balance resets at 00:00 UTC. The only real money here is the prize, paid for by whoever put cash on the day — and once you win it, it is cash in your balance to withdraw.